
Nuir’s travels
The torch and the road
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There was work to do
With his remaining work in Dun Morogh finished, Nuir emptied his bags in Ironforge and took the eastern road through South Gate. Loch Modan offered plenty to occupy him. He spent much of the afternoon fishing instead, moving along the shore as the setting sun drew a reflection across the water.

Someone at the dock
An adventurer had drawn an enemy off him during the retreat from an island. Nuir kept running. Later, beside the dock, he found Jarran dead. Whether Jarran was the one who had helped him, he could not tell; he had not looked back. He apologized to the corpse and called him Jarrath.

A useful sort of company
Around Thelsamar, gifts passed from hand to hand. Nuir had received a bag and potions; he gave away food. Two mage scrolls took rather longer to find a home. When he finally caught Seymor and handed them over, the mage tried them on the spot. One turned him into a sheep.

A better place for a fire
Between fights with the troggs, Nuir climbed one of the great statues in the Valley of Kings. He built a fire and sat above the road, looking down over the pines toward the mountain tunnel. A ledge farther along offered another unlikely campsite. He tried that one too.

A torch!
In Westfall, a traveller passed with a torch, throwing orange light over the dark grass. Nuir found one of his own in Duskwood. On the bridge back, its glow spread across the planks beneath him and the chicken following at his heels. He headed for Loch Modan to show it off.

Back to Thelsamar
At Thelsamar, he settled beside a campfire above the road. Adventurers stopped nearby, some standing before him as though he had work to offer. Perhaps the fire had drawn them. Sitting there with his torch, he felt he ought to have a quest ready.

Room beside the fire
Another torch-bearer sat beside him. Adventurers and their animals crowded the hillside. People talked and told jokes around the fire, with Nuir seated among them.

Where he learned to fish
Outside Ironforge, snow fell through the torchlight. Nuir followed the reflections along a frozen creek, then returned to the lake where he had learned to fish. Blue moonlight lay on the water. Close to shore, the flame picked out his orange beard and warmed the snow around him.

Not a pint in sight
Westfall had offered no beer, and Duskwood had been little better. In Lakeshire, Nuir found an explanation waiting under the name Dry Times—and accepted a task to fetch the drinks himself. He left the inn without a pint. Surely Stormwind would have ale.

The flight home
A few evenings later, the gryphon carried him over the snowy passes toward Ironforge, torch still in hand. He had a party to meet for the Hall of Thanes. He would be at the front, trying to hold the fighting around him.

The Hall of Thanes
Inside, he stopped beside a great dwarf statue. His own torch looked small against the stonework. He lingered there, looking up at it, before following the party farther into the hall.

Back into the hall
Against the Dark Iron Looters and their hounds, Nuir struggled to build enough rage for the work in front of him. He fell. On the run back through Ironforge, he told the party what was giving him trouble, then conceded that some of it was his own poor fighting. They returned to the hall and pressed on.

Thanks for showing me around!
With the dungeon tasks finished, the party gathered at the exit. Nuir thanked them for showing him around.

Past the wreck
The next evening, Nuir set out through Duskwood and into Stranglethorn Vale. The journey cost him another run back, but he carried on toward Booty Bay. Off the coast, a broken ship lay half beneath the water. He swam past its tilted timbers and continued south.

The coast
Farther down the coast, he climbed onto a rock. Moonlight lay across the sea. Booty Bay could wait a little longer.

Booty Bay
On Booty Bay’s waterfront, the torch cast its orange light across the boards. Beyond them, the harbour shone blue in the moonlight. Nuir lingered at the water’s edge before taking the flight north.

North again
From the gryphon, he watched the coast give way to the mountains. The flight took him back north; he ended the night fishing in Loch Modan.

His own work was finished
The following Sunday, his own task finished, Nuir remained at the orc camp in Render’s Valley. Groups were still arriving for the enemy in the cave. He joined them, then waited for the next. When someone outside drew more than they could manage, he went over to take the blows.

He stayed
By the time he climbed onto the rock for a break, he had helped at least a dozen groups. Below him, the camp lay among the autumn trees. He returned that afternoon and stayed to help some more.

The crowd in Darkshire
The next evening, a crowd drew a worgen through Darkshire and brought it down together. Nuir stood among the adventurers gathered around the body. Someone wanted to know what it had dropped. Nothing, as it turned out.

For now
In Stormwind, Nuir and Akiru had no particular plans. Akiru climbed onto the fountain statue and showed him the way. Nuir remembered that there was a way up, but not quite how it went. It took him about twenty minutes. At last he made it. They watched others attempt the climb until Akiru hopped down to demonstrate. For now, Nuir stayed where he was.
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