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Sunset reflected across the Loch beneath the pines.
A beta chronicle · Volume I

Nuir’s travels

The torch and the road

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Nuir fishing from the western shore of the Loch.
I · Beyond the snow

There was work to do

With his remaining work in Dun Morogh finished, Nuir emptied his bags in Ironforge and took the eastern road through South Gate. Loch Modan offered plenty to occupy him. He spent much of the afternoon fishing instead, moving along the shore as the setting sun drew a reflection across the water.

The dock where Nuir lingered among other adventurers.
I · Beyond the snow

Someone at the dock

An adventurer had drawn an enemy off him during the retreat from an island. Nuir kept running. Later, beside the dock, he found Jarran dead. Whether Jarran was the one who had helped him, he could not tell; he had not looked back. He apologized to the corpse and called him Jarrath.

Adventurers gathered by the fire near Thelsamar’s flight point.
I · Beyond the snow

A useful sort of company

Around Thelsamar, gifts passed from hand to hand. Nuir had received a bag and potions; he gave away food. Two mage scrolls took rather longer to find a home. When he finally caught Seymor and handed them over, the mage tried them on the spot. One turned him into a sheep.

Nuir seated beside a fire high on a stone statue above the valley.
I · Beyond the snow

A better place for a fire

Between fights with the troggs, Nuir climbed one of the great statues in the Valley of Kings. He built a fire and sat above the road, looking down over the pines toward the mountain tunnel. A ledge farther along offered another unlikely campsite. He tried that one too.

Nuir carrying a torch across a wooden bridge, with his chicken behind him.
II · A light of his own

A torch!

In Westfall, a traveller passed with a torch, throwing orange light over the dark grass. Nuir found one of his own in Duskwood. On the bridge back, its glow spread across the planks beneath him and the chicken following at his heels. He headed for Loch Modan to show it off.

Nuir seated with his torch beside a campfire above Thelsamar’s road.
II · A light of his own

Back to Thelsamar

At Thelsamar, he settled beside a campfire above the road. Adventurers stopped nearby, some standing before him as though he had work to offer. Perhaps the fire had drawn them. Sitting there with his torch, he felt he ought to have a quest ready.

Two torch-bearers sitting among adventurers and pets around the campfire.
II · A light of his own

Room beside the fire

Another torch-bearer sat beside him. Adventurers and their animals crowded the hillside. People talked and told jokes around the fire, with Nuir seated among them.

Warm torchlight on Nuir and the snowy lakeshore beside blue moonlit water.
II · A light of his own

Where he learned to fish

Outside Ironforge, snow fell through the torchlight. Nuir followed the reflections along a frozen creek, then returned to the lake where he had learned to fish. Blue moonlight lay on the water. Close to shore, the flame picked out his orange beard and warmed the snow around him.

Nuir in Lakeshire’s inn, saying “Not a pint in sight” beneath the newly accepted Dry Times quest.
II · A light of his own

Not a pint in sight

Westfall had offered no beer, and Duskwood had been little better. In Lakeshire, Nuir found an explanation waiting under the name Dry Times—and accepted a task to fetch the drinks himself. He left the inn without a pint. Surely Stormwind would have ale.

Nuir riding a gryphon over snowy South Gate Outpost with his torch.
III · Under the mountain

The flight home

A few evenings later, the gryphon carried him over the snowy passes toward Ironforge, torch still in hand. He had a party to meet for the Hall of Thanes. He would be at the front, trying to hold the fighting around him.

Nuir beside a huge dwarf statue and a brazier in the Hall of Thanes.
III · Under the mountain

The Hall of Thanes

Inside, he stopped beside a great dwarf statue. His own torch looked small against the stonework. He lingered there, looking up at it, before following the party farther into the hall.

Nuir and a companion near the Hall’s entrance; an establishing view, not the fight itself.
III · Under the mountain

Back into the hall

Against the Dark Iron Looters and their hounds, Nuir struggled to build enough rage for the work in front of him. He fell. On the run back through Ironforge, he told the party what was giving him trouble, then conceded that some of it was his own poor fighting. They returned to the hall and pressed on.

Nuir at the dungeon exit, with his speech bubble: Thanks for showing me around!
III · Under the mountain

Thanks for showing me around!

With the dungeon tasks finished, the party gathered at the exit. Nuir thanked them for showing him around.

A half-sunken ship off the coast at the Vile Reef.
IV · The southern road

Past the wreck

The next evening, Nuir set out through Duskwood and into Stranglethorn Vale. The journey cost him another run back, but he carried on toward Booty Bay. Off the coast, a broken ship lay half beneath the water. He swam past its tilted timbers and continued south.

Moonlight reflected across the sea from Nuir’s stopping place on the coast.
IV · The southern road

The coast

Farther down the coast, he climbed onto a rock. Moonlight lay across the sea. Booty Bay could wait a little longer.

Nuir holding his torch on Booty Bay’s wooden waterfront.
IV · The southern road

Booty Bay

On Booty Bay’s waterfront, the torch cast its orange light across the boards. Beyond them, the harbour shone blue in the moonlight. Nuir lingered at the water’s edge before taking the flight north.

Nuir flying north above the moonlit Stranglethorn coast.
IV · The southern road

North again

From the gryphon, he watched the coast give way to the mountains. The flight took him back north; he ended the night fishing in Loch Modan.

Nuir taking a break on an orange rock above the orc camp in Render’s Valley.
V · A day in Redridge

His own work was finished

The following Sunday, his own task finished, Nuir remained at the orc camp in Render’s Valley. Groups were still arriving for the enemy in the cave. He joined them, then waited for the next. When someone outside drew more than they could manage, he went over to take the blows.

Nuir overlooking the camp beneath Redridge’s autumn trees during his break.
V · A day in Redridge

He stayed

By the time he climbed onto the rock for a break, he had helped at least a dozen groups. Below him, the camp lay among the autumn trees. He returned that afternoon and stayed to help some more.

Adventurers gathered around a fallen Mistmantle Prowler in Darkshire, with speech bubbles asking about loot.
VI · Above the street

The crowd in Darkshire

The next evening, a crowd drew a worgen through Darkshire and brought it down together. Nuir stood among the adventurers gathered around the body. Someone wanted to know what it had dropped. Nothing, as it turned out.

Nuir attempting the fountain climb beside Akiru, saying he has got out of shape.
VI · Above the street · The end of the first book

For now

In Stormwind, Nuir and Akiru had no particular plans. Akiru climbed onto the fountain statue and showed him the way. Nuir remembered that there was a way up, but not quite how it went. It took him about twenty minutes. At last he made it. They watched others attempt the climb until Akiru hopped down to demonstrate. For now, Nuir stayed where he was.

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